Considerações Saber Sobre Persona 5 The Phantom X
Throughout the game's story, there are multiple characters who have pelo Persona power of their own but appear in the Metaverse in their Phantom Thief forms and join the battles. These characters are cognitive manifestations created by Merope in accordance with the following conditions:
With a compelling plot, unique characters, and exciting gameplay, everything you've come to know and love from the Persona series is awaiting you in this new adventure!
As he boards the train, he notices the Metaverse Navigator appear on his phone and the owl from before begins speaking to him. As the protagonist taps the app on his phone, he enters the Metaverse and the owl introduces himself as Lufel. After a scuffle with Shadows, the protagonist awakens his persona and the two fight their way out of Mementos.
The footage was noted to feature the aesthetic and music reminiscent of Persona 5, but the ties to the Persona series were not officially confirmed.[7] The connection was later discovered through image filenames on the website and the binary code at the end of the trailer, which was translated to Persona 5X.[7]
The game begins in a similar vein to how Persona 5 begins, midway through the infiltration at Niijima's Palace. However, when Joker begins to make his escape, a hooded intruder intervenes and attacks him.
Kazuhiko Tsuda: A young schoolboy who is keen on solving on-street incidents and training his deductive skills.
Note: Some of the following title missions are unofficial translations and may be subject to change upon released of an official English localization. List of Chapter[]
They also appear within the CrossFate storyline where it is revealed they exist in a parallel world to the protagonist's group of Phantom Thieves.
They also appear within the CrossFate storyline where protagonist is sent backwards in time and enters a strange Monad Door. They are found within a replica of Tartarus.
While this game has the same social stat system as Persona 5, the stats can be raised to a much higher amount. Similarly, the game has Synergy Links, which function near identically to the Confidant system, only with more ranks, usually ranging from 15 to 20. Despite this, for most of the ranks only ten of them have events. There also are some non confidant characters that have side quests the protagonist can complete to get rewards.
She is also responsible for stalking and psychologically grooming Shoki Ikenami, who she views as nothing but a possession, while being hostile towards those who are closest to him.
Not to mention moving around on mobile is clunky - I save all palace/mementos exploration for PC where I know the controls are more reliable... I really hope this game doesn't die within a year, but it seems like it will at this rate.
Unless SEGA puts out a statement to at least commit to reward parity with the Chinese server, I can't recommend playing this game. At the very least, definitely don't spend on it.
The gameplay isn't bad, but it's clear that they've decided to focus on finding more ways to get people to spend rather than creating an enjoyable experience. Especially when we have previous versions to compare to, the global version is way stingier, consistently giving less rewards and increasing prices.
As the male silent protagonist (who is named by the player, though he is canonically named Nagisa Persona 5 The Phantom X Kamishiro[d], but also given the codename Wonder) attending the school in modern-day Tokyo, players experience the story events, answer questions in class, and freely explore the city after school or during days off in order to engage in various activities.
It combines elements of social simulation, as the protagonist uses his free time to raise stats and forge bonds with characters, and dungeon crawling in the alternate world known as the Metaverse. The cognitive versions of the people met in the city, including the Phantom Thieves of Hearts from the original game, can be summoned for use in the Metaverse through a gacha system.